Finn Bear

Results 246 comments of Finn Bear

> Being blindly dumped at a random spawn location is not user friendly as it can lead to the victim being spawn killed a significant amount of times in a...

Thank you for your kind words! Let me give you some insight into our plans as an ~~organization~~ couple of developers with a bit of free time, with a dream...

We previously transmitted reload time info from server to client, and had a feature whereby you could hover the weapon counter to see how much time was remaining. Unfortunately, it...

> Current status: familiarizing myself with the relevant parts of the codebase. If you have any suggestions for how to make the codebase more understandable, we would be interested to...

> The main thing you could improve is spelling out the compilation process and/or the dependency graph somewhere. It took me a long time to work out what code ends...

Hi there, TL;DR: I'm seriously considering adding this, but with some mitigations. You are right that modern torpedoes lack 'friend or foe' identification (at least as far as I know),...

~~For now, go to Help page, scroll to bottom, enable beta. On splash screen, press "reload in OFFLINE mode".~~

Offline mode needs to be re-implemented.

> When do you think the offline mode will be re-implemented? Here's a checklist of things that need to happen: - [x] Separate game client logic from networking code (finished...

Should be able to spawn at protected, captured base Suggestion by: jake