Finn Bear
Finn Bear
I agree that the current situation is a bit unfair, seeing as you could take a battleship from 100% health to 10% health and have another player finish them off...
> Its pretty apparent you have coded this game to favor surface ships. Our intention is to emphasize realistic tradeoffs, while keeping the game balanced. The natural consequence is that...
> The situation is that on occasion the game will lock you out from selecting buttons like upgrading ships. We are in the process of rebuilding the entire GUI from...
Two questions: - did you have active sensors on? - was the ship moving at a non-negligible speed? if the answer to both is no, then this is almost certainly...
We fixed exactly nothing in mk48, as we are currently working on a new game kiomet.com ;) Note that a likely issue is that we broke the Yasen's rocket torpedoes...
I think the test case can be reduced to ```sql > select * from "\"; {"code":400,"details":"Request problems detected","description":"There is a problem with your request. Refer to the documentation for further...
> Hi @finnbear , technically that's escaping the second `"` no? So the string doesn't ever complete. You might be right. However, the following (which, by your logic, should escape...
This issue actually applies to decimals, but SurrealDB currently defaults non-integers to decimals not floats: ```sql > create thing:float set num = 4.2; [{"time":"543.52µs","status":"OK","result":[{"id":"thing:float","num":4.2}]}] > create thing:decimal set num =...
> > As a workaround, you can cast to `` like the above :) > > But wouldn't this potentially truncate the `decimal` value, since `float` is represented internally by...
Note: the suggested workaround of `age && ...` still allows `Value::True` in the case of `age < some_number` and lots of other things if `age > some_number` ```sql > SELECT...