FBNeo
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ckong upside down
I don't think it's an issue of missing orientation flag : it is a ROT270 mame game, which should correspond to the BDF_ORIENTATION_VERTICAL
we are using (because we are using BDF_ORIENTATION_VERTICAL | BDF_ORIENTATION_FLIPPED
for this driver's guzzler
, which is a mame ROT90 game).
It was broken by an attempt to make crazy climber not flip the screen in 2p mode w/coctail (2-joy) mode, I don't blame them (not mentioning names here) for breaking it, because I would have made the same change had they asked me to do it :) Basically now I'm trying to find a way to do it that doesn't break other games, it's tricky because some games soft-flip things, while others don't.
ok, how about simply using game_select
to switch between the 2 codepath ?
because even just for cclimber - it's still broken, some things aren't rendering properly (the original fix was bad to begin with.) I'll try to come up with something better.
Mea Culpa
@fastpop72 no problem, shit happens :)
fastpop72 I would have done the exact same thing and the timeline would have not been much different, so don't feel bad :)
I might be able to fix this one still, going to give it another shot tomorrow!
the video section on this hw will need nearly a complete rewrite. I can't say this will happen soon, but it will happen some day :)
@dinkc64 the original issue being fixed, should we close or do you want to keep this issue open as a reminder that this hw needs a complete rewrite ?
leave open, because my memory is bad :)
@barbudreadmon hey buddy, care to meet up? I need a hand with something :)
@dinkc64 sure, i'll come later (i think around 2-3 hours from now)
I have to leave now, but, how about tomorrow?
@barbudreadmon, I'm back online, think I missed you by a few minutes or something.