FBNeo
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Weird extra scanline in VS builds
As noticed by @dinkc64
There seems to be something odd about the game area (placeholder screen / emulation area) being pushed down 1 line of pixels. This happens in both the X64 and 32 VS builds, not the gcc builds. It happens regardless of blitter. Here's a pic of what I mean:
VS 32/64bit screencap
GCC build:
I thought this might be a .rc file thing where maybe VS2019 is compiling it differently than GCC but I have no idea if that's even a thing.
bad math ? feels like some kind of rounding issue to me
Some more notes: This is only happening with certain blitters. E.g. doesn't happen with softfx. As @dinkc64 predicted it is happening in int ScrnSize()
Also, at least for me, this is happening in GCC builds with the experimental and dx9 alt blitters.
That's weird! I can't make this happen here :/ Even with the latest win32-gcc.7z from the download link.
maybe it's been solved since the past two months
@dinkc64 That's very interesting. Is there any chance you can send me a copy of your own build via the forum or something?
I now think its one of a few things:
- graphics drivers
- a bug in VS and appveyor GCC builds (but then that would mean that everyone would see it)
- still a bug somewhere in the insides of burner
Sure :) sent!
This still happens with the build from @dinkc64
I'm still looking at it when I have time :)
That's really strange, I remember when it was happening and I could see it - but now it won't reproduce on my pc with any of the builds. gremlins!
It's your monitor.
Bug finally fixed, big thanks to tmaul, he gets at least half the credit here, without his support, I wouldn't have been able to run VS on my pc to do anything :)
best regards,
- dink