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Visual text editor for cexits

Open koalix opened this issue 4 years ago • 6 comments

I'm not a regular player, so I normally use a SQLite editor to make small changes in the map database to fix portals or cexits, but there isn't a way to "see" a cexit in the mapper and double click on it and bring a small text editor to fix it?

koalix avatar Aug 11 '20 12:08 koalix

Can you clarify "see" in this context? What would it look like?

fiendish avatar Aug 11 '20 17:08 fiendish

Any kind of visual cue, like a dot or such (really don't know if it's possible) to see in the map that you have a cexit in that room.

Else, an easy alias (something like cexit edit) to bring a text editor to edit instead of running the entire command again to edit the map.

koalix avatar Aug 12 '20 13:08 koalix

So in r2078 I did add a right-click option on rooms with cexits to edit them as well as a new command mapper fullcexit {<command>} <source> <destination> <level> which lets you set all cexit aspects in one command without running it.

Have you looked at either of those yet?

I can also try to add some kind of visual cueing.

fiendish avatar Aug 12 '20 18:08 fiendish

Ok, there is a chance to only type mapper fullcexit and it brings all the info for the current room?

The visual cue is a good idea too, at least to mark where we can see a cexit origin.

koalix avatar Aug 17 '20 10:08 koalix

Ok, there is a chance to only type mapper fullcexit and it brings all the info for the current room?

I think so. How would you like it to work if there are multiple in the current room?

fiendish avatar Aug 19 '20 21:08 fiendish

Hello, just snooping - I think a list like how portals are currently displayed with the ability to reference simply by index number would be swell!

Veritheia avatar Oct 26 '21 21:10 Veritheia