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[Feature Request] Entity Logic to .nut script Converter in H++

Open celisej567 opened this issue 2 years ago • 4 comments

For many, such a thing as a Entity Logic to nut scripts converter could make life easier for modders. Imagine how much entdata and map space can be saved from this opportunity....

celisej567 avatar May 14 '22 16:05 celisej567

how does this relate to hammer ?

MARK2580 avatar May 16 '22 22:05 MARK2580

Hammer is a map editor. in the map editor, you can create logic using an entity.

celisej567 avatar May 18 '22 05:05 celisej567

and I think someone can add a button to hammer++ for this function

celisej567 avatar May 18 '22 05:05 celisej567

Hammer is a map editor. in the map editor, you can create logic using an entity.

for starters, as far as I know, "nut" is used literally in three games, it's doubtful, secondly, then you are tormented to look for what's connected to what, there is also an entity limit in the engine itself and you can't deceive it.

MARK2580 avatar May 24 '22 19:05 MARK2580