HammerPlusPlus-Issue-Tracker
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[Feature Request] Entity Logic to .nut script Converter in H++
For many, such a thing as a Entity Logic to nut scripts converter could make life easier for modders. Imagine how much entdata and map space can be saved from this opportunity....
how does this relate to hammer ?
Hammer is a map editor. in the map editor, you can create logic using an entity.
and I think someone can add a button to hammer++ for this function
Hammer is a map editor. in the map editor, you can create logic using an entity.
for starters, as far as I know, "nut" is used literally in three games, it's doubtful, secondly, then you are tormented to look for what's connected to what, there is also an entity limit in the engine itself and you can't deceive it.