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[TF2, 8860] Texture shift of $basetexturetransform scaled materials is reset when saving
Hammer++ for TF2, build 8860.
- Add a material which scales the texture up using $basetexturetransform.
- Using the Face Edit Sheet, select a face and give it a texture shift.
- Save the VMF.
- Open the Face Edit Sheet and select the face. The texture shift will have been reset. The coordinate changes are not saved to the VMF.
This is a 'bug' in standard TF2 Hammer as well.
A couple of sample materials and textures are attached. duke3d.zip