Fix
Fix
Oh, I had this before! The only way i managed to reproduce this is save near a bat, and then reload. Maybe quit the game and then reload. Just to...
@OpenRift412 Do you still have that savefile?
Cheers, I'll take a stab at this
Hi, I'm the guy who wrote the message. Bats don't crash the game, the execution pauses because of the failed assertion. Pressing "OK" just causes the same assertion to fail...
There have been talks of turning it into a GDNative module, some minor mentions in the Discord server. I'm currently in the process of re-writing it ino C#, because the...
Unless I forgot about something important, patches are the only necessary feature. Did you have anything specific in mind?
That's one of them, yeah `irc.quakenet.org/#fte` is another one, that one is engine related.
It's been a while, I've been working on and off on this for a while. @eukara and @Xylemon helped out a lot with the process. The only thing remaining, I...
In that case, I'll have to think about how to non-intrusively introduce that into NRC. I mostly just need the detail part (just the RGBA fields):  Would it be...
> @phenest I just made a pull request of fixes for 64-bit. Please try my branch (https://github.com/rohit-n/chocolate_duke3D/tree/build-64bit) and let me know if you have any issues. Sorry for necro-ing the...