vrperfkit
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TWD: S&S FFR Issues
When using FFR, the radius gets pushed towards the top-left instead of being centered relative to your eyes: this causes the side-effect of the lower-resolution areas being fully visible at the bottom right corner of your vision.
Confirmed to happen on Oculus when using the Quest 2 and in CAS mode. If SteamVR is open while opening the game, it causes the infamous "Vive Wands" game-breaking glitch.
Edit: Happens on FSR as well. Setting the radius to 100 doesn't fix the issue either.
jacklul made a fork that adds configurable X, Y offsets to sweetspot. https://github.com/jacklul/vrperfkit
jacklul made a fork that adds configurable X, Y offsets to sweetspot. https://github.com/jacklul/vrperfkit
will need to be game-specific