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TWD: S&S FFR Issues

Open Crimson-foxGITHUB opened this issue 2 years ago • 2 comments

When using FFR, the radius gets pushed towards the top-left instead of being centered relative to your eyes: this causes the side-effect of the lower-resolution areas being fully visible at the bottom right corner of your vision.

Confirmed to happen on Oculus when using the Quest 2 and in CAS mode. If SteamVR is open while opening the game, it causes the infamous "Vive Wands" game-breaking glitch.

Edit: Happens on FSR as well. Setting the radius to 100 doesn't fix the issue either.

Crimson-foxGITHUB avatar Apr 11 '22 23:04 Crimson-foxGITHUB

jacklul made a fork that adds configurable X, Y offsets to sweetspot. https://github.com/jacklul/vrperfkit

Aurora-Lex avatar Apr 12 '22 23:04 Aurora-Lex

jacklul made a fork that adds configurable X, Y offsets to sweetspot. https://github.com/jacklul/vrperfkit

will need to be game-specific

Crimson-foxGITHUB avatar Apr 28 '22 00:04 Crimson-foxGITHUB