vrperfkit
vrperfkit copied to clipboard
FFR size changes based on resolution
I was wondering if there was a way to make the FFR size stay the same size relative to FOV when changing game resolution (specifically in per-app settings in SteamVR). Currently, the higher resolution I use, the further the FFR circles get moved outwards, and vice versa, which makes it a bit tricky while trying to find the optimal resolution for a given game.
FFR does take resolution into account, but you might need to restart the game after changing resolutions for it to work properly.