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FFR size changes based on resolution

Open LetoDK opened this issue 3 years ago • 1 comments

I was wondering if there was a way to make the FFR size stay the same size relative to FOV when changing game resolution (specifically in per-app settings in SteamVR). Currently, the higher resolution I use, the further the FFR circles get moved outwards, and vice versa, which makes it a bit tricky while trying to find the optimal resolution for a given game.

LetoDK avatar Apr 10 '22 08:04 LetoDK

FFR does take resolution into account, but you might need to restart the game after changing resolutions for it to work properly.

fholger avatar Apr 10 '22 08:04 fholger