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Mesh shading issue when using fixed foveated rendering in Into The Radius

As you can see, the mesh in the red circle is shaded oddly. this is where the game would render at half the resolution with your fixed foveated rendering. Runs on UE4 if that helps.
LOOKS REALLY PROMISING THOUGH! The effect saves my GPU about 0.8ms on average.
As you can see, the mesh in the red circle is shaded oddly. this is where the game would render at half the resolution with your fixed foveated rendering. Runs on UE4 if that helps.
LOOKS REALLY PROMISING THOUGH! The effect saves my GPU about 0.8ms on average.
Some objects that suffered from this effect get fixed when I change the favoured resolution to vertical. Very interesting
What GPU are you using?
What GPU are you using?
When I took this screenshot I had a RTX 2070 super. I have since upgraded to a 3070 Ti, but the issue still persists in every game affected.