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Mesh shading issue when using fixed foveated rendering in Into The Radius

Open WizzDude opened this issue 3 years ago • 3 comments

meshissue

As you can see, the mesh in the red circle is shaded oddly. this is where the game would render at half the resolution with your fixed foveated rendering. Runs on UE4 if that helps.

LOOKS REALLY PROMISING THOUGH! The effect saves my GPU about 0.8ms on average.

WizzDude avatar Apr 06 '22 19:04 WizzDude

meshissue

As you can see, the mesh in the red circle is shaded oddly. this is where the game would render at half the resolution with your fixed foveated rendering. Runs on UE4 if that helps.

LOOKS REALLY PROMISING THOUGH! The effect saves my GPU about 0.8ms on average.

Some objects that suffered from this effect get fixed when I change the favoured resolution to vertical. Very interesting

WizzDude avatar Apr 08 '22 20:04 WizzDude

What GPU are you using?

Crimson-foxGITHUB avatar Aug 09 '22 18:08 Crimson-foxGITHUB

What GPU are you using?

When I took this screenshot I had a RTX 2070 super. I have since upgraded to a 3070 Ti, but the issue still persists in every game affected.

WizzDude avatar Aug 10 '22 12:08 WizzDude