Dynamic Foveated Rendering (Eye Tracking)
The HTC Vive Pro Eye, HP Reverb G2 Omnicept, Varjo Aero, and all Pimax HMDs (assuming eye tracking module is installed) are all capable of eye tracking, I can't speak for the quality of the others but I did some mock-up testing with the Vive Pro Eye in Neos (using a pixelization shader tied to exclude roughly a 200 pixel radius around my eye tracking vector) and the eye tracking of that HMD is accurate enough to do dynamic foveated rendering without being too noticable (assuming even semi-decent anti-aliasing and the eyes aren't squinting too much), Future HMDs will also likely be including eye tracking so this would also be good for future-proofing.
I have no hardware capable of eye tracking, so this is not something I can currently work on, myself.