vrperfkit
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Pavlov VR glitches caused by VR Performance Toolkit
1: Looking down scopes has them rendering at a much lower resolution than intended, even with MIP bias disabled. 2: Colors are all sorts of incorrect: it's very washed-out. 3: Around the edges of the screen, there's this weird black pixelation that turns into some weird color-band-spectrum-error thing whenever you die. It also only appears on some textures for some reason.
How did you even get this working on Pavlov in the first place?
How did you even get this working on Pavlov in the first place?
It just did. EAC didn't crap itself on me at all. Having the game crash the first time around before it works is to be expected even when I'm not running anything else.
How did you even get this working on Pavlov in the first place?
It just did. EAC didn't crap itself on me at all. Having the game crash the first time around before it works is to be expected even when I'm not running anything else.
Ah, seems like my Pavlov install got corrupted somehow. After I ran a steam file validation, I was able to launch Pavlov with VRPerfKit. I'm seeing that sometimes the outer circles towards the bottom become temporarily black for some reason. I'm also getting the same scope glitch
These issues sound the same as what Contractors has. Scopes are very low resolution when FFR is enabled, plus on some maps some textures render as either completely black, a black and normal checkerboard, or black with white wireframes on top in the FFR portion of the screen.
I got the game to launch a ONCE with FFR definitely working and none of these issues present, but can't seem to get it to happen again.
I have the same Black Objects and poor scopes issues in Pavlov, but to fix the black objects, set the outerRadius to a value high enough that you can't see the game rendering at 1/16th of the resolution. For my valve index, it's 1.15. My original value was 0.85 and I only saw performance get slightly negatively impacted by increasing the outerRadius.
I have the same Black Objects and poor scopes issues in Pavlov, but to fix the black objects, set the outerRadius to a value high enough that you can't see the game rendering at 1/16th of the resolution. For my valve index, it's 1.15. My original value was 0.85 and I only saw performance get slightly negatively impacted by increasing the outerRadius.
this only fixes it for some maps smh