vrperfkit
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VRChat Crashes
The crashes seem to occur mostly when both FSR and FFR are enabled. Opening SteamVR dashboard while in-game seems to cause a crash.
This log is with default values but both FSR and FFR enabled vrperfkit.log
Other info:
- Using ALVR with Quest 2 to stream PCVR, and it has its own FFR, perhaps there are conflicts? I will test with air link and update this issue. Edit: This is happening with air link as well, so the streaming method probably isn't to blame.
- Crashes on startup if I play around with the values (e.g. setting resolution target for FSR to 100% from 77%), but I can load the game with the default values
- I also use Desktop+ and OVR Advanced Settings (not sure if it's relevant, but I included the info just in case)
For the record, I think you can directly use FFR (with nvidia VRSS) directly with the driver. vrChat, is from memory, a supported game for VRSS enable in the driver per application setting. Might be a better idea to directly get the FFR with nvidia VRSS enable.
For the record, I think you can directly use FFR (with nvidia VRSS) directly with the driver. vrChat, is from memory, a supported game for VRSS enable in the driver per application setting. Might be a better idea to directly get the FFR with nvidia VRSS enable.
For sure, but from I understand, VRSS is supersampling with the center being rendered at a higher resolution when there's additional GPU headroom available. It doesn't downscale the outer rings.
I have it enabled alongside everything else from vrperfkit since I would like the downscaling when my GPU is struggling, while still having upscaling when it's doing well.
I had the same problem with 0.2.2 but since the 0.3 release VRChat has run flawlessly.