vrperfkit
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sign dxgi.dll to allow for use with games that have EAC
I would like to use vrperfkit for FFR in Ghosts of Tabor, which has EAC implemented. This is preventing dxgi.dll from running, but if you sign it with a code signing cert it will be allowed. I've gotten other devs to do this and this resolved the issue. See: https://github.com/mbucchia/OpenXR-Toolkit/issues/446#issuecomment-1504202412