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dxgi.dll causes access violation with unity engine
Quest 2 Wired link AccuRC2.0 run in quest mode as well as in steamvr mode. app is using unity engine 32 bit (x86) 32 bit x86 dxgi.dll app crashes with access violation exception vrperfkit log `02:01:42 [8076] ====================== 02:01:42 [8076] VR Performance Toolkit 02:01:42 [8076] ======================
02:01:42 [8076] Current configuration: 02:01:42 [8076] Upscaling (CAS) is enabled 02:01:42 [8076] * Render scale: 0.85 02:01:42 [8076] * Sharpness: 0.7 02:01:42 [8076] * Radius: 0.6 02:01:42 [8076] * MIP bias: enabled 02:01:42 [8076] Fixed foveated rendering (VRS) is disabled 02:01:42 [8076] Debug mode is disabled 02:01:42 [8076] Currently active hotkeys: 02:01:42 [8076] * cycleUpscalingMethod 17 113 02:01:42 [8076] * increaseUpscalingRadius 17 114 02:01:42 [8076] * decreaseUpscalingRadius 17 115 02:01:42 [8076] * increaseUpscalingSharpness 17 116 02:01:42 [8076] * decreaseUpscalingSharpness 17 117 02:01:42 [8076] * toggleDebugMode 17 112 02:01:42 [8076] * toggleUpscalingApplyMipBias 17 118 02:01:42 [8076] * toggleFixedFoveated 18 112 02:01:42 [8076] * toggleFFRFavorHorizontal 18 113 02:01:42 [8076] * captureOutput 17 119 02:01:42 [8076] Installing hook for LoadLibraryA from 76A80BD0 to 729BAAF0 02:01:42 [8076] Installing hook for LoadLibraryExA from 76A81620 to 729BAC40 02:01:42 [8076] Installing hook for LoadLibraryW from 76A816C0 to 729BAF20 02:01:42 [8076] Installing hook for LoadLibraryExW from 76A7F3A0 to 729BADB0 02:01:42 [8076] d3d11.dll is loaded in the process, installing hooks... 02:01:42 [8076] Installing hook for D3D11CreateDevice from 65E042E0 to 7299B960 02:01:42 [8076] Installing hook for D3D11CreateDeviceAndSwapChain from 65E04210 to 7299BD80 02:01:42 [8076] Loading DLL at "C:\Windows\system32\dxgi.dll" 02:01:42 [8076] LibOVRRT32_1.dll is loaded in the process, installing hooks... 02:01:42 [8076] Installing hook for ovr_Initialize from 6255EAE0 to 7299DAF0 02:01:42 [8076] Installing hook for ovr_GetFovTextureSize from 6255D7C0 to 7299DA30 02:01:42 [8076] Installing hook for ovr_EndFrame from 6255CE40 to 7299D910 02:01:42 [8076] Installing hook for ovr_SubmitFrame from 6255F580 to 7299DD20 02:01:42 [8076] Installing hook for ovr_SubmitFrame2 from 6255F670 to 7299DC00 02:01:42 [8076] Oculus runtime initialization for version 37 02:01:44 [8076] Oculus runtime initialization for version 37 02:01:44 [4852] Initializing Oculus frame submission... 02:01:44 [4852] Game is using D3D11 swapchains, initializing D3D11 resources 02:01:44 [4852] Swap chain has format 5, bind flags 1 and misc flags 9 02:01:44 [4852] Eye 0: submitted textures have resolution 2304x2336 02:01:44 [4852] Eye 0: output resolution is 2712x2748 02:01:44 [4852] Creating output swapchain in format 5 02:01:44 [4852] Swap chain has format 5, bind flags 1 and misc flags 9 02:01:44 [4852] Eye 1: submitted textures have resolution 2304x2336 02:01:44 [4852] Eye 1: output resolution is 2712x2748 02:01:44 [4852] Creating output swapchain in format 5 02:01:44 [4852] Trying to load NVAPI... 02:01:44 [4852] Variable rate shading is not available. 02:01:44 [4852] Installing virtual function hook for ID3D11DeviceContext::PSSetSamplers 02:01:44 [4852] Installing virtual function hook for ID3D11DeviceContext::OMSetRenderTargets 02:01:44 [4852] Installing virtual function hook for ID3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews 02:01:44 [4852] D3D11 resource creation complete 02:01:44 [4852] Creating D3D11 resources for CAS upscaling... `