thedarkmodvr
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Please have good news 😃
I didn't notice this project before but now that I did I need to play it...
Did you manage to get motion controls working with the game? No small feat if you did. It's not like the game or engine was designed with VR in mind.
That reminds me... I need to look if someone made a Dishonored 1or 2 but hopefully 1 mod. I can do amazing things in those games and I can only imagine what it would be like in VR!
It's like I was born with Corvo's abilities and I don't even play it with MKB, I've just played it THAT much.
This project is currently on hold while I'm working on Half-Life 2 VR. Can't do both at the same time :) I do intend to return to it after HL2.
That sounds fantastic too! I haven't played HL2 since launch or close to launch anyways.
The VR modding community is on fire!
On Sun, May 15, 2022, 4:34 AM Holger Frydrych @.***> wrote:
This project is currently on hold while I'm working on Half-Life 2 VR. Can't do both at the same time :) I do intend to return to it after HL2.
— Reply to this email directly, view it on GitHub https://github.com/fholger/thedarkmodvr/issues/58#issuecomment-1126886848, or unsubscribe https://github.com/notifications/unsubscribe-auth/ADLH3GOPF45ODSJBDP5KKZ3VKCZKBANCNFSM5V6WC5SQ . You are receiving this because you authored the thread.Message ID: @.***>
@d0x360 since you asked from the other repo: 1183-economyfuel#6448
FYI, I did release a small update to bring the mod on par with the base 2.10 version that was released earlier this year. No new VR features, though :)
I'll still give it a look. I don't mind early versions of software. I was a tester for sega, id and epic many years ago and I also had an oculus DK1 & DK2 and they were rough lol... Especially the dk1.