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City Car Driving not working

Open DocSavage85 opened this issue 4 years ago • 9 comments

City Car Driving (with DirectX11 enabled) doesn't want to launch with the custom openVR_api. Message says : a file as been corrupted.

I want to let you know the openvr_fsr performing amazingly on Dirt2, Fallout 4 VR and IL2 Sturmovik. However I'm not particulary sure they are any improvement with EuroTruck simulator 2.

Running on RX Vega64.

DocSavage85 avatar Jul 30 '21 09:07 DocSavage85

If it complains about file corruption, it may be in the same situation as HL: Alyx and Star Wars Squadrons and may just not like having its openvr_api.dll replaced.

As for EuroTruck simulator: is the game CPU or GPU limited? If it's CPU limited, FSR will not help at all.

fholger avatar Jul 30 '21 09:07 fholger

For sure i'm GPU limited, I never see kind of limitation ingame with my i7 9700K CPU. Most of the time, FSR is clearly visible when activated and running correctly because of sharpness additionnal feature. In ETS2, i can't see a sharpness render.

DocSavage85 avatar Jul 30 '21 09:07 DocSavage85

Post the openvr_mod.log. I can tell from the log if the mod is working or not.

fholger avatar Jul 30 '21 09:07 fholger

openvr_mod.log

DocSavage85 avatar Jul 30 '21 15:07 DocSavage85

Definitely looks like it's active. You could try lowering the quality further. Eventually you should very much notice the lowered render resolution.

fholger avatar Jul 30 '21 21:07 fholger

What VR headset is being used?

City Car Driving forces Oculus SDK to be used when using an Oculus headset, and in the case of Quest, when using Link (wired or Air). But when using a Quest with any 3rd-party wireless PCVR app (ALVR, Radeon ReLive VR, Virtual Desktop), it forces it to SteamVR. In my case with a Quest 2 and wired Link, CCD just crashes on-startup when trying to use openvr_fsr.

City Car Driving is also 32-bit. Not sure if that affects how openvr_fsr works with it, but CCD is the only VR app I'm aware of that's 32-bit.

Espionage724 avatar Nov 03 '21 06:11 Espionage724

If it really is 32bit, then the provided openvr DLL absolutely will not work, as it is a 64bit build. That would explain the crashing. You'd need to build the project for x86 to work with a 32bit game.

fholger avatar Nov 03 '21 13:11 fholger

@fholger Maybe you can build an x86 version too?

calipzo avatar Dec 24 '21 12:12 calipzo