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PS2, PS3, OG Xbox and DOS ports of sm64-port.

Results 53 sm64-port issues
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Could this game be made to run in 240p as the original N64 game was? CRT's that admit only composite video show this resolution way better than 480i, without flicker...

Hi! Almost when it's finishing building it shows this error. How can I fix it? ![IMG_20231125_182343.png](https://github.com/fgsfdsfgs/sm64-port/assets/50806386/b6059a60-1620-44cb-9593-cf5991619d5f) Here is the log https://filebin.net/gz33qrh54neowevv

Step 3, "docker build . -t sm64_ps3", produces the following: `executor failed running [/bin/sh -c /build/toolchain.sh]: exit code: 127` Attempting to follow the alternate step for using a prebuilt docker...

I have found a couple of issues when running the port on real PS2 hardware. These are the specs of my PS2 model: PS2 Model: SCPH-3001 Video Output: Component, but...

ps2

The version ps2 not working in OPL 1.2 (last version and older), apparently for using a MC bigger than 8mb or using exfat. I always get black screen, SLUS or...

Moving Mario with the left stick behaves like a dpad, with only 8 directions.

![IMG_20230630_235456_017.jpg](https://github.com/fgsfdsfgs/sm64-port/assets/24716467/745332c4-efc9-4ac2-9bb9-6efe9f97435a) ![IMG_20230630_235312_707.jpg](https://github.com/fgsfdsfgs/sm64-port/assets/24716467/0dc41764-375f-4d00-bc42-5f45735667d3)

"docker build . -t sm64_ps2" gives an error message "ERROR: error during connect: in the default daemon configuration on Windows, the docker client must be run with elevated privileges to...

Before the latest update the port loaded normally on the PS2 Hard Drive, now a white screen appears. But it does load from OPL.

Hello all. Having figured out today how to build the PS2 port with the latest SDK, I built native 480p and 720p versions of the executable by changing the following...