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[Feature Request] Save States

Open Ketrel opened this issue 1 year ago • 4 comments

Pretty self-explanatory, so I'm not quite sure what else to say

Ketrel avatar Feb 05 '25 07:02 Ketrel

I agree with you there, I was just thinking of asking this myself and also load states too.

FrostKnight avatar Aug 31 '25 01:08 FrostKnight

Doing a full memory dump would be a tad, uh, overkill.

Mid-level saves (which would fill the role of save states just fine in like 95% use cases) would be an interesting idea, but considering the game and engine was never built for that I would imagine it's be a pretty huge hurdle, and it arguably also poses game design questions (though to be fair, game design questions are already posed by things like KB+M input).

LonelySpaceDetective avatar Aug 31 '25 09:08 LonelySpaceDetective

Doing a full memory dump would be a tad, uh, overkill.

Mid-level saves (which would fill the role of save states just fine in like 95% use cases) would be an interesting idea, but considering the game and engine was never built for that I would imagine it's be a pretty huge hurdle, and it arguably also poses game design questions (though to be fair, game design questions are already posed by things like KB+M input).

Still, mupen64plus has this feature i believe.

FrostKnight avatar Aug 31 '25 09:08 FrostKnight

Full memory dumps are definitely not necessary and not really possible here. Adding mid-level saves to the port is quite a bit more complicated than that, though theoretically possible.

fgsfdsfgs avatar Aug 31 '25 15:08 fgsfdsfgs