conversion of .mpk saves question
What do I need to name the file, for my save to be loadable in this project?
I have many things saved in it and I would like to be able to use them.
There is a save converter. You can probably convert the MPK save with it.
There is a save converter. You can probably convert the MPK save with it.
That's true, but I don't know how to convert it with that. Can you test such a method yourself? I tried most options including that one and it failed.
Also, I don't know where save files go for your application and what they are named, etc...
Question though, what is the rom save called when you save the game?
I don't have any clue you see...
is it eeprom.bin or something else? What should the save be named?
Hi!
My save editor / converter doesn't support controller paks, as that requires dealing with a bunch of extra stuff. What you could do is:
- Load the N64 game in an emulator, and use the built in functionality to copy the data you need from the controller pak to the cartridge.
- You should have your data in a
.eepfile that you can open with my editor. - In my editor, go to the menu
Toolsand change theSave Formatfrom N64 to PC. - Go to the menu
File/Save As...and save it with the nameeeprom.binalong with the PC port executable.
Your data now should be loaded correctly on PC.
@MaikelChan I tried to follow this process, and I successfully moved all of the savegames/simulator into the cart save (.eep), but it refuses to open with your editor. My .eep is 4KB, and it sounds like your converter has a 2KB limit? Is there a way to skip this check?
If it helps, mine is from the PAL version, it loads fine in the 1964 emulator, but I'd really like to play it on the PC port.
EDIT: Nevermind, found this issue and that fixed it. Thanks for this!