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Python Finite State Machines made easy.

==================== Python State Machine

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Python finite-state machines <https://en.wikipedia.org/wiki/Finite-state_machine>_ made easy.

  • Free software: MIT license
  • Documentation: https://python-statemachine.readthedocs.io.

Getting started

To install Python State Machine, run this command in your terminal:

.. code-block:: console

$ pip install python-statemachine

Define your state machine:

from statemachine import StateMachine, State

class TrafficLightMachine(StateMachine): ... green = State('Green', initial=True) ... yellow = State('Yellow') ... red = State('Red') ... ... slowdown = green.to(yellow) ... stop = yellow.to(red) ... go = red.to(green)

You can now create an instance:

traffic_light = TrafficLightMachine()

And inspect about the current state:

traffic_light.current_state State('Green', identifier='green', value='green', initial=True) traffic_light.current_state == TrafficLightMachine.green == traffic_light.green True

For each state, there's a dynamically created property in the form is_<state.identifier>, that returns True if the current status matches the query:

traffic_light.is_green True traffic_light.is_yellow False traffic_light.is_red False

Query about metadata:

[s.identifier for s in traffic_light.states] ['green', 'red', 'yellow'] [t.identifier for t in traffic_light.transitions] ['go', 'slowdown', 'stop']

Call a transition:

traffic_light.slowdown()

And check for the current status:

traffic_light.current_state State('Yellow', identifier='yellow', value='yellow', initial=False) traffic_light.is_yellow True

You can't run a transition from an invalid state:

traffic_light.is_yellow True traffic_light.slowdown() Traceback (most recent call last): statemachine.exceptions.TransitionNotAllowed: Can't slowdown when in Yellow.

You can also trigger events in an alternative way, calling the run(<transition.identificer>) method:

traffic_light.is_yellow True traffic_light.run('stop') traffic_light.is_red True

A state machine can be instantiated with an initial value:

machine = TrafficLightMachine(start_value='red') traffic_light.is_red True

Models

If you need to persist the current state on another object, or you're using the state machine to control the flow of another object, you can pass this object to the StateMachine constructor:

class MyModel(object): ... def init(self, state): ... self.state = state ... obj = MyModel(state='red') traffic_light = TrafficLightMachine(obj) traffic_light.is_red True obj.state 'red' obj.state = 'green' traffic_light.is_green True traffic_light.slowdown() obj.state 'yellow' traffic_light.is_yellow True

Callbacks

Callbacks when running events:

from statemachine import StateMachine, State

class TrafficLightMachine(StateMachine): ... "A traffic light machine" ... green = State('Green', initial=True) ... yellow = State('Yellow') ... red = State('Red') ... ... slowdown = green.to(yellow) ... stop = yellow.to(red) ... go = red.to(green) ... ... def on_slowdown(self): ... print('Calma, lá!') ... ... def on_stop(self): ... print('Parou.') ... ... def on_go(self): ... print('Valendo!')

stm = TrafficLightMachine() stm.slowdown() Calma, lá! stm.stop() Parou. stm.go() Valendo!

Or when entering/exiting states:

from statemachine import StateMachine, State

class TrafficLightMachine(StateMachine): ... "A traffic light machine" ... green = State('Green', initial=True) ... yellow = State('Yellow') ... red = State('Red') ... ... cycle = green.to(yellow) | yellow.to(red) | red.to(green) ... ... def on_enter_green(self): ... print('Valendo!') ... ... def on_enter_yellow(self): ... print('Calma, lá!') ... ... def on_enter_red(self): ... print('Parou.')

stm = TrafficLightMachine() stm.cycle() Calma, lá! stm.cycle() Parou. stm.cycle() Valendo!

Mixins

Your model can inherited from a custom mixin to auto-instantiate a state machine.

from statemachine.mixins import MachineMixin

class CampaignMachineWithKeys(StateMachine): ... "A workflow machine" ... draft = State('Draft', initial=True, value=1) ... producing = State('Being produced', value=2) ... closed = State('Closed', value=3) ... cancelled = State('Cancelled', value=4) ... ... add_job = draft.to.itself() | producing.to.itself() ... produce = draft.to(producing) ... deliver = producing.to(closed) ... cancel = cancelled.from_(draft, producing)

class MyModel(MachineMixin): ... state_machine_name = 'CampaignMachineWithKeys' ... ... def init(self, **kwargs): ... for k, v in kwargs.items(): ... setattr(self, k, v) ... super(MyModel, self).init() ... ... def repr(self): ... return "{}({!r})".format(type(self).name, self.dict)

model = MyModel(state=1) assert isinstance(model.statemachine, CampaignMachineWithKeys) assert model.state == 1 assert model.statemachine.current_state == model.statemachine.draft model.statemachine.cancel() assert model.state == 4 assert model.statemachine.current_state == model.statemachine.cancelled