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Assorted small one-or-two-file libs. C/C++. Public domain. Cross-platform. No deps.

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Hey! Great JPL library! I'm using it and it's great so far, but I'm missing the option to remove diagonal movement (for my use-case, this can lead to wall jumping)...

```c // { -1, -1 }, { 0, -1 }, { 1, -1 } //0 1 2 ideal? // { -1, 0 }, { 1, 0 } //3 4 //...

Hi, I'm sure I'm doing something wrong here, but I'm stumped as to what In my game, I replaced the normal A* pathfinder with your JPS version, and half the...

thank you very much. This is the best implementation I have seen. When the scene has few obstacles (and cannot be reached directly), the execution efficiency will become worse. I...

It would be great if we could get the closest path to the destination, even if the direct path doesn't exist, as this is what often desired. For example in...

Hi, I'm excited to see that you created JPS v2 which is even faster than previous version. Actually I used the skip argument as my grid is very dense. Would...

It would be cool to have copies of both jps.h & minihttp.h (as single-header lib) in this repo as well :D Looking forward to your next, upcoming libs :D

` inline void _fixIdx(SizeT i) { _percolateDown(i); _percolateUp(i); }` _percolateDown already calls _percolateUp, so the standalone call seems redundant.