Frederic Freyer
Frederic Freyer
I have a reimplementation of `Linearlagebra.qr` in my codebase which uses `@turbo`. In it there is ```julia using LinearAlgebra, LoopVectorization, BenchmarkTools function reflectorApply!(x::AbstractVector{
The current uv's in Rect3 are just the xy components of the coordinates. That means uvs are doubly assigned and not normalized. This pr adds some manual uvs so that...
# Description This is an experiment with a dedicated voxel rendering function using the meshing ideas presented here: https://www.youtube.com/watch?v=4xs66m1Of4A The initial commit only implements plain voxel rendering, but can handle...
# Description The last (GLMakie) line rework (#2666 + some fixes) modified the generated geometry to cleanly join lines. This resulted in a pretty complex geometry shader that is hard...
# Description This prepares some things for #3226: - move translations from projection to view matrices - track eyeposition in Axis and PolarAxis - rework Axis3 to use `perspectiveprojection` and...
# Description I wanted to put some of my thoughts on bounding boxes into writing/code. ## What uses bounding boxes? - Axis, Axis3, PolarAxis, axis3d! use bounding boxes for limits,...
# Description Fixes this:  until we either deprecate `rotation` or `rotations` as an attribute (for meshscatter). After:  ## Type of change -...
Since this pr is shaping out to be breaking I'm planning on handling #3013, #2881 and #1730 here. # Description This pr has two main goals. The first is to...
# Description Old Description Implements the Widget from #2624, which allows you to orient a 3D axis by clicking on different faces of the mesh, or rotating that mesh with...
# Description Currently when a plot is added to an axis the limit resetting machinery always runs. This means that if you either set limits yourself (xlims!, ylims!) or any...