Buffer.alloc with non-buffer fill
Hi @feross!
If you pass a <Uint8Array> as the fill to Buffer.alloc(size[, fill[, encoding]]) node (v14.15.1) will copy those bytes verbatim into the buffer, whereas with the ferros/buffer package, it does something and the end result is that the resulting buffer is filled with strange data.
const input = [ 247, 108, 225 ]
const typedArr = new Uint8Array(input)
const output = Array.from(Buffer.alloc(typedArr.byteLength, typedArr))
// node:
// [ 247, 108, 225 ] (matches input, expected)
// feross/buffer:
// [ 239, 191, 189 ] (???)
It works fine for numbers between 0 and 127, but things get weird once you're out of those bounds (Uint8 should work for numbers between 0 - 255).
Workaround is to pass a Buffer as the fill value:
const output = Array.from(Buffer.alloc(typedArr.byteLength, Buffer.from(typedArr)))
// node:
// [ 247, 108, 225 ] (cool)
// feross/buffer:
// [ 247, 108, 225 ] (cool)
I'd perhaps PR a fix for this specific issue, but I feel like the real problem is that this package needs to be refreshed with the latest buffer code + tests from node, rather than me patching in a specific fix? i.e. Perhaps related to #177. I looked into this briefly and the transform from node looked non-trivial if you haven't done it before.