aframe-input-mapping-component
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would it be possible to add this to the keyboardhandler ? this is like afrme is doing it https://github.com/aframevr/aframe/pull/1832/files
In the source code for the basic example you have... scene.addEventListener('changeTask', function(**evt**) { var next = (keys.indexOf(AFRAME.currentInputMapping) + 1) % keys.length; AFRAME.currentInputMapping = keys[next]; mappingText.setAttribute('text', {value: 'Current mapping: ' +...
Hi, thanks a lot for this component. The title of the issue describes the issue. Version 0.1.2 works just fine. In case of 0.1.3 I am getting this error in...
In every issue or conversation we use completely different naming for each item so it could be nice to have a consistent naming across all the code and conversations so...
As discussed at https://github.com/fernandojsg/aframe-input-mapping-component/issues/11 Could it be interesting to have things like: ```js AFRAME.setCurrentInputState(['teleport', 'paint']); ``` We could have a more advanced API to handle modifications of the states: ```js...
Right now we could do things like: ``` mappings: { task1 { common: { trackpaddown: 'teleport' }, 'windows-motion-controls': { ... } }, ``` And it willl be applied to any...
Nice. Would it be possible to support the two different ways that the Vive and Oculus controllers work with the thumb? On Vive, we touch the touchpad, *click* the touchpad,...
Looking into options for #1 I wanted to think through the general issue of extensibility. There are going to be more things people want configure about their input mappings. I...