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Experimental voxel game engine.

Results 27 noa issues
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`SolidParticleSystem` for large scenes seems to reduce GPU frame time & draw calls considerably. I changed some of terrainMesher to use a SolidParticleSystem when there are multiple materials: ```js const...

Hi, I've noticed some issues with alpha blended meshes, where the sorting order chosen by Babylon is wrong (and inconsistent as you move the camera) It seems very likely its...

The engine should (by default) know how to accept inputs from gamepads. Steps for this: - [ ] [game-inputs](https://github.com/fenomas/game-inputs) needs to learn how to catch gamepad buttons/axis inputs, and emit...

Hey there! I'm working off the noa-examples 'hello-world' example, trying to load in some Minecraft-style terrain textures. Minecraft stores its texture image as a 256x256 .png image, and I'd like...

I'm having issues with pointer lock in chrome (not in firefox/other browsers). ![pointerlock bug](https://user-images.githubusercontent.com/26874892/105989881-a1751600-6099-11eb-95be-50d0a93baa12.png) The elements being printed above are `inputs.state.dx` and `inputs.state.dy`. I don't know the details of the...

in terrainMesher.js i was able to shade a particular chunk at will using the requestedID of chunk but if i use for example for ( var i=0;i

For some reason, light is traveling through the blocks. Is there anyway to fix this without implemeneting a really complex lighting system? This also Happens with SpotLight, PointLights, Directional, Hemispheric...

Guys all users of Noa Engine , WE NEED cave shadows !!!!!!!!!!!! ![cave](https://user-images.githubusercontent.com/5945183/101533177-81f82180-3963-11eb-85e3-e773235d58e2.jpg) as per this youtube channel https://www.youtube.com/watch?v=aY3yP3T1vzU&list=PLVsTSlfj0qsWEJ-5eMtXsYp03Y9yF1dEn&index=15 we need SHADER not a light , guys I dont know...

Wanted to create a half block ,that’s easy but the problem is how can I stand on it , how can I implement collision detection on a half block so...

enhancement

I'm using VUE build the project, the game is inside a component, and I want to destroy the noa parameters when I destroy the component, so that I can open...

enhancement
good first issue