FennecTECH
FennecTECH
@MaxineMutini Sometime skyrim_aoc.ccc can go in the same directory as Skyrim.ini but sometimes it cant. So it might be wise to add the ability for it to support both versions...
Disabled mods have a # in front of them And enabled mods have nothing in front of them
I don’t think mods load in Skyrim.ccc I’ve tried and it doesn’t workSent from my iPadOn Jan 14, 2023, at 8:45 AM, Iven Ahrens ***@***.***> wrote: I created a fork...
@Ahnz This doesnt work if the user has a physical version of the game If you have a physical cart you must edit the skyrim_aoc.ccc at /atmosphere/contents/01000A10041EB009/romfs/Skyrim_aoc.ccc Can you modify...
it seems the original author has disappeared, might be best to just make your own fork "Skyrim Mod Manager" or something.
I'd like to see a way to do an AB XY swap to make PlayStation games use Nintendo input when playing on the switch. Having Playstation layout plays havoc with...
Extra key depth is all thats really needed then. Im glad that PBFDK2 is used for key derivation Sent from my iPadOn Mar 24, 2025, at 3:30 AM, Alexander Kopachov...
If you aren't pirating Nintendo wont ban you. Ive been online in CFW since the very beginning. They seem even less likely to ban you if you pay for thier...
Your file is likely the wrong format. Turn it to a PNG
Is optional dependency on valve shared libraries an acceptable solution? Im going to work with the bazzite team to make this a thing. It’s likely something that could be done...