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Reuse `GstBuffer` as much as possible
The AudioBuffer
/ WaveformBuffer
design is now pretty close to the point where it would no longer be necessary to keep up to 30s of samples in AudioBuffer
. When a seek back is performed, a mechanism allows holding WaveImage
rendering until enough samples are available. This means that we could also remove the code that deals with merging existing samples with incoming ones.
Considering that, current design could transition to this:
- When a new segment is received outside of currently rendered boundaries (or if nothing is rendered yet), clear the
AudioBuffer
and theWaveformBuffer
s /WaveformImage
s. Add the incomingGstBuffer
to theAudioBuffer
'sVecDeque
with flags indicating whichWaveformBuffer
has already handled the buffer. - When a new segment is contained within currently rendered boundaries (e.g. in window seek), set the new segment reference, but drop the buffer.
- When a new buffer inside current segment is received and the buffer is contained within currently rendered boundaries update the cumulative offset, but drop the buffer.
- When a new buffer inside current segment is received and and the buffer is not contained within currently rendered boundaries update the cumulative offset, add the buffer to the
VecDeque
and mark it has not handled yet.
On the DoubleAudioBuffer
could select whether or not to swap the WaveformBuffer
s depending on the last buffer handling status. Current working buffer could be filled (converting samples to pixels on the fly) until the exposed buffer window range becomes too short, marking the buffer as handled by the working buffer, then the WaveformBuffer
s would be swapped. When a buffer has been handled by both WaveformBuffer
s the buffer is dropped.
This would avoid copying samples in the AudioBuffer
(we would just get a reference on the GstBuffer
) saving CPU cycles and memory. The only new cost would be induced by the double conversion samples -> pixels. It should be possible to use SIMD to handle multiple samples at once (either several channels or several consecutive samples at once).
Instead of using flags indicating whether the WaveformBuffer
has already been handled, it should be possible to use dedicated Buffer
queues for each WaveformBuffer
. Buffer
s memory would not be duplicated and each buffer would pop buffers from the queue and the reference counting mechanism would take care of releasing memory when possible.
While it should be possible to avoid copying the gst::Buffer
s, we are bound to keeping the history mechanism as we need it to render with new sample steps after a zoom in / out.