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Pure C math library for 2D and 3D programming

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Leave a comment. Maybe a screenshot. Keep in mind to not post anything that breaks the ToS of GitHub.

The `ps*` and `s*` functions are pretty annoying to maintain, so I was thinking of using macros to change the functions that take arrays. **Old (3 separated functions)**: ``` mfloat...

PLZ replace smat4_g in c file with smat4_look_at, Thanks. By the way , I was wondering if you have any plan to maintain the repo, I am keen on seeing...

The library reached a point where there are more additions made than deletions, so I made the first major release ([1.0.0](https://github.com/ferreiradaselva/mathc/commit/694d751d65f54d52d81ca3a37d9265db4d48952e)). This means until the next release (2.0.0), the library...

discussion
version 2

I think it would be useful to have functions to detect intersection between primitives: For 2D: - [x] Point × Circle - [x] Point × Triangle - [ ] Circle...

enhancement
discussion
version 2

Implements mat3_inverse. Previously this function just returned whatever was passed to it. This implementation is strongly modeled after mat4_inverse.

Hi! I'm trying to find a C alternative to the DirectXMath.h header (which requires C++) I'm brand new to this repo, so please excuse me if I'm missing something obvious,...

rgba, red green blue alpha, top left width height aliases