WebXRQuestEmulator
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Hello, Thank you for developing the extension. Feature Request: Allow the Immersive Web Emulator extension to be embedded into WebXR services via a CDN. ## Problem Currently, only users with...
Same [issue #200](https://github.com/MozillaReality/WebXR-emulator-extension/issues/200) for[WebXR-emulator-extension](https://github.com/MozillaReality/WebXR-emulator-extension). The frame buffer remains black and no particular error is raised in the dev console. However with WebXR-emulator-extension](https://github.com/MozillaReality/WebXR-emulator-extension), the [Offscreencanvas](https://developer.mozilla.org/en-US/docs/Web/API/OffscreenCanvas) works with the "Samsung Galaxy S8+...
https://webkit.org/blog/15162/introducing-natural-input-for-webxr-in-apple-vision-pro/
The WebXR simulation window cannot be found in the debug window that appears after pressing F12 in the Edge browser.
Hello, currently when ending the XRSession the renderer seems to be broken. It works as expected on device returning to the original rendering state https://github.com/meta-quest/immersive-web-emulator/assets/5083203/477f4b86-b2ca-46c1-a176-d51abc198134
Would be very useful for testing to be able to control the application directly with mouse and keyboard. Both the headset and controllers. Probably disabled by default so it doesn't...
Clicking on button is nice but for testing not ideal. As mentioned in https://github.com/MozillaReality/WebXR-emulator-extension/issues/296 being able to make calls directly from the browser console allows for testing programmatically, that means...
I can add / remove meshes but cannot change the size of an existing one. My understanding is that the geometry of detected meshes can change during an immersive session...
Hi, thanks for working on this I have two questions regarding input: 1) I can't find an option for adding or removing controllers or hands at runtime. I'd like to...
Hi, this PR introduces performance improvements and incorporates some best practices. 1) Change `setState` functions to update using callbacks. For example, instead of `setShowRoomSettings(!showRoomSettings));`, use `setShowRoomSettings((prevShowRoomSettings) => !prevShowRoomSettings);`. This change...