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Mixing table for easy sprite animations in Three.js

Results 6 three-SpriteMixer issues
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Bumps [express](https://github.com/expressjs/express) from 4.17.1 to 4.17.3. Release notes Sourced from express's releases. 4.17.3 deps: accepts@~1.3.8 deps: mime-types@~2.1.34 deps: [email protected] deps: [email protected] deps: [email protected] deps: [email protected] deps: [email protected] deps: [email protected] deps:...

dependencies

Bumps [qs](https://github.com/ljharb/qs) to 6.11.0 and updates ancestor dependency [express](https://github.com/expressjs/express). These dependencies need to be updated together. Updates `qs` from 6.7.0 to 6.11.0 Changelog Sourced from qs's changelog. 6.11.0 [New] [Fix]...

dependencies

Small change that enables/disables mirroring the sprite at runtime

Whats the performance implications for needing to create a new texture and material for every sprite that needs independent animation even if they share the same base image?

I created a lot of ActionSprite with EventListener in one container. How to destroy all EventListener ? Now I've destroyed all ActionSprite , use this code. ` while (this.parentObj.children.length >...

Hi, nice library. Would be great if you create an npm package for it.