Felix Gündling
Felix Gündling
Thank you for your work on bringing Cinder to the web. This is really helpful. I tried out your code by trying to compile one of the examples (Picking3D in...
Yes, the problem is that we're currently using bounding boxes. If an address has for a specific level only one bounding box overlapping it, we take this as the truth...
 Relation: Potsdam-Mittelmark (62353)
This will not work this way as most modules initialize data in the import method. At least this needs to run for the `nigiri` module to work: https://github.com/motis-project/motis/blob/092abec6978d332d7f9744c2c42b98168d3a5d60/modules/nigiri/src/nigiri.cc#L473-L481 https://github.com/motis-project/motis/blob/092abec6978d332d7f9744c2c42b98168d3a5d60/modules/nigiri/src/nigiri.cc#L500-L522 Same...
I guess another option would be to split the import functionality into preprocessing the data and actually loading the data. My plan is to address this and many other issues...
I think it could be accomplished by adding a parameter (`List (WebGL.Attribute msg)`) to the `toHtmlWith` function. The attribute would signal a message, i.e. when the mouse gets moved. The...
Perhaps it would be a cleaner solution to just have two separate fragment shaders instead of one that uses the uniform variable to distinguish both modes. This way, the user...
I'm trying to implement a small proof of concept. But it seems not to be possible to enqueue messages from a custom virtual-dom component like the elm-webgl canvas. I don't...
I've been experimenting with this concept. First result: https://github.com/felixguendling/elm-webgl Feel free to be creative with the demo. :-) Missing: - Correct calculation for mouse coordinates (currently: only working because canvas...
This has to do with the use case where we're using cista. We're creating snapshots of large graph data structures combined with meta data and lookup data structures (hash maps,...