strife
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a simple 2d game framework
More primitive shape rendering, specifically: lines, polygons, ovals? I don't recall SDL to have these in the standard library so this might be a bit tedious.
overhead on calling out to c is pretty slow. the wrapper could be implemented in C and then wrapped in Go. this means functions that are commonly found together than...
A lot of the SDL events are missing or not fully defined in the code.
These need to be fixed properly as they were slapped in to get everything to compile a while back 😥