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Where does the MSDOS engine (and other releases) store the text strings?

Open felipesanches opened this issue 2 years ago • 7 comments

We need to figure it out and then to write a script to generate a pair of str_data.rom and str_index.rom files (which AWVM_trace.py uses to place comments with the string contents on the generated disasm listings).

These files will also be used on the FPGA project at: https://github.com/felipesanches/AnotherWorld_FPGA

@fabiensanglard's VM (https://github.com/fabiensanglard/Another-World-Bytecode-Interpreter) keeps the strings hardcoded. For this AW-VMTools project we want to extract absolutely everything from the original game files, instead.

felipesanches avatar Mar 25 '22 09:03 felipesanches