Felipe Manga
Felipe Manga
Hey, Sorry I haven't been updating this project. I've been really busy lately, and the little free time I have I've been dedicating to some other projects, one of which...
Woops. This makes sense in JavaScript, but not in C++. This kind of problem is inevitable, unfortunately, since we're using a JS beautifier for C++ as a stopgap. The idea...
We're not removing the 400% option because it can be a reasonable value on certain hardware (high-DPI displays). This situation is a little better on the 1.1-dev release, where the...
Please try 1.1-dev instead. The only reason it isn't marked as a stable version is because of the new Android port. Regardless of the version, you can change the UI...
Sorry, the minimum supported MacOS version is 11. This is not a bug, it's just the way Apple nudges people into upgrading.
This bug was fixed in 1.1-dev, please update to the latest release. In order to save as flc/fli, you must first set the sprite's Color Mode to Indexed.
Just to be sure, which "downloads page" are you referring to? There's a bunch of outdated links scattered around.
Implemented pointer compression for arrays-of-objects.
Implemented enhanced for loops (range-based for).
Added support for enum switches.