codeboot
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Play - infinite button is broken after execution is paused
After the execution is paused (e.g. by single stepping, or executing a pause() statement), the "play - infinite" button executes 257 steps before pausing, rather than executing until the end as expected.
I added a workaround, but the handling of execution states is broken at the moment. I believe that we are missing some 'executing' state to make it work properly.