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why using GT rgb calculating the warp loss instead of the rendered rgb

Open YZsZY opened this issue 1 year ago • 0 comments

Hi author, I'm curious why using GT rgb as the criterion when calculating the warp loss, instead of the rendered rgb? This way you can also supervise the rendering network to get a more accurate color

YZsZY avatar Apr 14 '23 14:04 YZsZY