gosg icon indicating copy to clipboard operation
gosg copied to clipboard

Node IDs and pass mask for picking, etc

Open fcvarela opened this issue 8 years ago • 0 comments

Assign node IDs and always render a picking pass (along w/ z-prepass maybe?) into a picking texture. Expose selected object as map and node Selected method. Nodes will need selected status recalculated after picking pass.

fcvarela avatar Mar 08 '16 15:03 fcvarela