trail-effect
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2d and 3d trail effect, on libgdx with ImmediateRenderer20 and ModelBatch
Structure of the Trail

2d Trail with ImmediateModeRenderer20

3d Trail with ImmediateModeRenderer20

3d Trail with ModelBatch

Create Trail
trail = new Trail(
35, // segment size
10, // segment length
5, // segment width
0.4f, // segment rotation lerp
0.1f, // trail position lerp
new Vector2(250, 250) // begin position
);
// set start and end colors
Color colorStart = Color.WHITE;
Color colorEnd = new Color(1,1,1,0);
trail.setGradientColors(colorStart, colorEnd);
// create trail
trail.create();
Update
float x = Gdx.input.getX();
float y = Gdx.graphics.getHeight() - Gdx.input.getY();
trail.setPosition(x, y);
trail.update(dt);
Render
Gdx.gl.glClearColor(0.1f, 0.1f, 0.1f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT |
GL20.GL_DEPTH_BUFFER_BIT);
Gdx.gl.glEnable(GL20.GL_BLEND);
Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE);
proj.setToOrtho2D(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
renderer.begin(proj, GL20.GL_TRIANGLES);
trail.render(renderer);
renderer.end();