Enrico Fasoli

Results 60 comments of Enrico Fasoli

Would be cool to get http://openmw.org running. It's an open source engine for Morrowind that has linux builds and can be compiled on arm. Not sure about performance, but it...

Weird, I played MageQuest some time ago on Vivecraft. It used Hardcore Questing Mode, a mod that uses books to let you do quests and it worked very well, didn't...

Unfortunately this patch has an issue where "Go To Definition" ends up with a file not found error in VSCode, I guess because the extension isn't sending the appropriate path...

Unfortunately we have the same issue and therefore we can't upgrade from 1.x However for us there might be another way to get it to work: we are able to...

Here's the stack trace: ``` about to do 'puts caller' and then call profiles.find /workspaces/flexhire/backend/app/graphql/sources/profile_for_user.rb:5:in `map' /workspaces/flexhire/backend/app/graphql/sources/profile_for_user.rb:5:in `fetch' /usr/local/rvm/gems/ruby-3.2.2/gems/graphql-2.2.4/lib/graphql/dataloader/source.rb:136:in `run_pending_keys' /usr/local/rvm/gems/ruby-3.2.2/gems/graphql-2.2.4/lib/graphql/dataloader/async_dataloader.rb:79:in `each' /usr/local/rvm/gems/ruby-3.2.2/gems/graphql-2.2.4/lib/graphql/dataloader/async_dataloader.rb:79:in `block in spawn_source_task' /usr/local/rvm/gems/ruby-3.2.2/gems/async-2.8.0/lib/async/task.rb:161:in `block in run'...

I actually noticed it didn't freeze. It eventually finished executing ![image](https://github.com/rmosolgo/graphql-ruby/assets/2546805/a02bbca3-e4bc-40ef-991f-952b9add9777) It took over 3 minutes. This HTTP request takes around 90ms normally EDIT: also I notice that when it...

@rmosolgo I ran those tests Remove the dataloader.with(...).load(...) call, and instead, call Profile.find directly - **Works** When using dataloader.with(...).load(...), what if you change def fetch to call users_ids.map { |id|...

@LiquidPL that could be shader compilation. I get that in DX11 games too, the more you play the less stutters you get as the shader cache increases.

I think the dev is working on [thrust](https://github.com/breach/thrust) which is a webkit based window toolkit that future versions of breach will use.

We have this issue too since we started using React 18 with strict mode. @phikes thanks for your input, a quick search in this codebase highlighted this piece of code:...