ctf-gameserver icon indicating copy to clipboard operation
ctf-gameserver copied to clipboard

Controller, Checker: Check behavior regarding GameControl timing

Open F30 opened this issue 7 years ago • 0 comments

I'm not sure if data from the "GameControl", especially regarding timing, is currently processed by all components in an optimal way. Questions include:

  • What happens when the Controller does start delayed, such as at FAUST CTF 2018?
  • What happens when there is a conflict between the current tick in the database and the current one according to start time and tick duration?
  • Can we prevent all services from being "Recovering" at the start of a CTF, which iirc is what happened at FAUST CTF 2018?
  • Is the configurable tick duration actually used?
  • Are extensions of a CTF's duration supported?

F30 avatar Jun 15 '18 16:06 F30