udp gaming server access, minimal latency [Feature Request]
Describe the feature request
A. Is it possible to use frp to access a udp ( e.g., CSGO) gaming server behind NAT from the Internet, via a single URL that can be used by all clients logging in?
Is kcp udp protocol the answer? Any use case example?
B. Latency is a big problem with gaming, especially if the public server is geographically distant.
Is there a way for the client gamers to access the behind NAT gaming server directly after connection is initially established by public server?
Describe alternatives you've considered
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Boringproxy.io is very easy to use and includes auto SSL cert+ reverse proxy. You get a URL that can be shared by all users (clients.) But currently it is TCP only. Author is considering an extension to QUIC.
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Wireguard is UDP, but most GUI implementations are not free. Latency will be another problem with a distant public server.
Only frp looks a comprehensive http/s, udp, TCP maybe QUIC solution that might have direct user traffic for low latency!
Affected area
- [ ] Docs
- [X] Installation
- [X] Performance and Scalability
- [ ] Security
- [X] User Experience
- [ ] Test and Release
- [ ] Developer Infrastructure
- [X] Client Plugin
- [X] Server Plugin
- [ ] Extensions
- [ ] Others
You may need XTCP.
But as far as I know, CSGO can't be forwarded well.
If this only serves you and your friends, consider using zerotier to set up a virtual LAN.
Ok thanks! Xtcp might be the answer... 🤔
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