far_revive
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Farooq's Revive Script for Arma 3
Installation
Copy FAR_Revive folder into your mission folder. Add this to the top of your init.sqf:
call compileFinal preprocessFileLineNumbers "FAR_revive\FAR_revive_init.sqf";
If you want to disable respawn and allow players to spectate, add "respawn=4;" to your description.ext.
Features
- Revive Modes.
- 0 = Only medics can revive.
- 1 = All units can revive.
- 2 = Same as 1 but a medikit will be required. 0 is default.
- Death messages. Teamkills are shown as "x was injured by y"
- Ability to drag injured units
- Suicide option which you can use to respawn (if it's enabled) or just to kill yourself
- Bleedout. If a timeout is specified and you are not revived within the given time you will bleed out and die.
- Mute ACRE for unconscious units
Changelog
v1.5a
- [Fixed] Bug with helicopters
- [Fixed] Player going unconscious with a single hit
v1.5
- [NEW] Unconscious units will not be able to use ACRE radio, hear other people or use proximity chat
v1.4d
- [NEW] Revive Modes. 0 = Only medics can revive, 1 = All units can revive, 2 = Same as 1 but a Medikit will be required
- [Fixed] Random black screens
- [Fixed] People dying randomly
- Code improvements
v1.4a
- Compatible with latest version of Arma 3
- [NEW] Casual mode. If enabled, all units will be able to revive (not just medics)
v1.4
- [NEW] Identifies medics without class names. You don't have to manually add class names
- [NEW] Bleedout
- [NEW] Death Messages
v1.3a
- [Fixed] Continuous beeping
v1.3
- [Fixed] Revive not working for some medics
- [Fixed] Medic not detected when inside a vehicle
v1.2
- [NEW] Dragging
- [Fixed] Revive not working if you died in a vehicle
v1.1
- Zero division error fixed
v1.0
- Initial version