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some features suggestions

Open barabanus opened this issue 11 years ago • 1 comments

Hello, thanks for the project! I played it with wife and now we have several features suggestions, may be you'll be interested:

  1. Possibility to undo turns - I think it would be easy as you have serialization implemented. You would be able to catch buggy situations with history saved along with the board.
  2. Possibility to turn on/off subfeatures of an expansion. For example, it would be cool to turn on just Castles from "Bridges, Castles and Bazaars" expansion
  3. Sometimes AI silly plays a tile that wouldn't benefit him in any way. One time there were a road with three different miples on it (red, blue and green). Yellow player (AI) finished that road totally irrationally.
  4. Cool home rule for bazaars: for the next round of bazaar each player can choose one of X tiles (for each player X is the same!), without any negotiations. X can be the number of players or two or any number in options. For example, there're three players, X = 2. Red player started a bazaar. The next player (blue) takes two tiles and chooses one of them. He plays that tile in a normal way. The next player (green) takes the tile that hadn't been chosen by the blue player and new tile from the pile. He chooses one tile and plays it in a normal way. The same with red. Bazaar had ended, the rest tile(s) are returned to the pile. EDIT: It's similar to bazaars without actual trading, but all players are in equal conditions.
  5. Misspelling in Russian (Help menu): not "Упревление", but "Управление"
  6. It's not obvious in which way the rule "Each city gives scores to a single farm" works

barabanus avatar Feb 04 '13 17:02 barabanus

I second the request for #1 - an undo button would be fantastic. Possibly you'd need to allow all other players to allow the undo; not sure how practical that would be? But there's many a time I've placed a tile and immediately thought "NOOOO!", or put a meeple down in the wrong place on a tile. Maybe just a 'confirm' button after placing the tile and meeple?

As to #6: "It's not obvious in which way the rule "Each city gives scores to a single farm" works" - I assume it means old-school ("version 1") scoring of farms, where each city is checked to see which player has the most farmers supplying it, and whoever has the most scores for that city. This is different than the "version 3" rules that have come with Carcassonne for some years now, where instead whoever has the most farmers on a specific farm scores for all the cities on that farm (meaning some cities will be scored for by farmers on different farms. The old rules would only ever have one player scoring for a specific city).

njshaw2 avatar Jun 07 '13 12:06 njshaw2