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Include a pause before looping

Open rsalmei opened this issue 3 years ago • 0 comments

Hey, would it be possible to include a new parameter to include a pause at the end, before looping the animation?

That parameter would be very useful, for example to be able to lower maxIdleTime to a very low number, like 100ms, to make one appear to push keys super fast throughout the animation, but still get a pause at the end of 3s for example, for others to be able to read the screen before looping... Should also be simple.

Thank you!

rsalmei avatar Aug 14 '20 06:08 rsalmei