fanoI

Results 29 comments of fanoI

Excellent work! But are you using CGS (Cosmos Graphic Subsystem) as backend to do this?

Excellent! It was exactly how I imagined this should have been done.

I ask you to create a Pull Request so we can comment your modifications on the official Cosmos repository. I've looked fast to what you had done and I think...

OK in some way I've worked for you too these summer holidays, I've added a very fast MemoryOperation.Copy now VBE is able to show Bitmap very fast! DrawFilledRectangle has been...

The option 1 seems the more object oriented.

Another way make easier to access to field is to add the possibility to plug a field explicitly without the needed of a plug method. Taking this example again one...

Partially linked to this is x32 instruction set an interesting mix between x86 and x64 practically is x64 with 32 bit sized pointers that it is good for memory usage...

Yes it is long mode the really difference is that pointers are 32 bit not 64 this means less memory is used. The advantages are that you operate with long...

I think this would be a good idea to make things simpler. You could - for example - write the opcoded Execute part in "real" X# too using this method?...

I've tried to use this: ```cs SerializerGenerator.GenerateCode( new SerializerCodeGenerationConfiguration { Namespace = "Example.MessagePackSerializers", OutputDirectory = "../../GeneratedSerializers", EnumSerializationMethod = EnumSerializationMethod.ByName, // You can tweak it to use ByUnderlyingValue as you like....