fallenoak
fallenoak
I'm pretty sure those are using transparency and uv animations to replicate steam. I had transparencies kind of working a while ago, but junked it when I refactored M2s. See...
I'd keep this one open, just in case there's more than that at play.
Looks like this also involves particle emitters!
Yeah, it's definitely the steam. The model is `World\\KHAZMODAN\\IRONFORGE\\PASSIVEDOODADS\\LavaSteam\\LavaSteam.m2`. It turns out the transparency is 0.0 for the entire relevant animation block, and it has several particle emitters. My theory...
@timkurvers Any thoughts on this?
I've started playing around with this idea here: https://github.com/fallenoak/wowser/tree/refactor/world-handler I'm definitely liking the idea of moving anything relating to camera / rendering logic out of `GameScreen` and into a dedicated...
In general, it appears that any eslint rules that produce error messages in the console prevent the webpack bundle from appearing on screen. Instead, I get a page in my...
It looks like I may have been wrong when I said it doesn't come up at all on localhost:8080 -- When there are eslint errors, the bundle still loads if...
@Deamon87 That's a very good point. I'll have to ponder this for a while.
According to schlumpf on #modcraft: > [10:28:48] [fallenoak] i seem to recall seeing doodads fading in as the camera approaches... but perhaps that's just from the files having to load?...