xygine
xygine copied to clipboard
2D engine / framework built around SFML
Results
12
xygine issues
Sort by
recently updated
recently updated
newest added
The stencil buffer should be used during the geometry pass of the MeshRenderer so that the lighting pass can immediately discard unwritten fragments
enhancement
Framework
Legacy
Meshes drawn during the transparent pass need to be rendered back to front to be drawn correctly. This is, in general, OK when objects do not change depth and are...
bug
Framework
Legacy