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2D engine / framework built around SFML

Results 12 xygine issues
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The stencil buffer should be used during the geometry pass of the MeshRenderer so that the lighting pass can immediately discard unwritten fragments

enhancement
Framework
Legacy

Meshes drawn during the transparent pass need to be rendered back to front to be drawn correctly. This is, in general, OK when objects do not change depth and are...

bug
Framework
Legacy