tmxlite
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lightweight C++14 parser for Tiled tmx files
Would it be possible to add the documentation with it? Maybe some markdown files? maybe with the help of this tool: [doxygen xml to markdown](https://github.com/sourcey/moxygen)?
I'm using a manager to store my game maps. The code is similar to this. ``` cpp //_maps is an std::map. name is a string tmx::Map _map MapManager::_maps[name] = _map;...
I try to load a tmx file that use 2 tsx file, but only the first one is displayed. I use sdl2 and c++.
Hi, I have a problem with my code, the game opens the SFML window but it says that the layers are not valid orthogonal and will not be drawn
When i try to add my map to my project, it appears in the console its not orthogonal and it will not be shown, even though it is a orthogonal....
Currently tsx loading is embedded in map loading. This is fine for a game runtime, but your library is a pretty good interface to an asset import process (I'm using...
I've tried installing tmxlite into a project I've created (I'm using Visual Studio 2022) and all the includes seem to work fine, but every time I try to load a...
Useful e.g. for generating maps in code. Includes some cleanup commits. Not super extensively tested, since I don't have a large project using this yet.
I noticed this library makes liberal use of unsigned integers, both in their raw form (e.g. std::uint32_t) and as part of tmx::Vector2u. As a rule, unless you're doing bitwise operations...